feat(DailyTasks): 进入日常页面时自动加载阵容数据- 新增 loadTeamDataWithConnection 函数,用于检查 WebSocket 连接状态并加载阵容数据

- 在页面进入时调用该函数,确保 WebSocket 连接成功后再加载阵容数据
- 增加重试机制,提高加载成功率
- 优化错误处理,提升用户体验
This commit is contained in:
steve
2025-09-03 19:04:41 +08:00
parent b5e7615564
commit 29ce1d4683
6 changed files with 1029 additions and 748 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -2,30 +2,30 @@
<div class="team-status-card"> <div class="team-status-card">
<div class="card-header"> <div class="card-header">
<img <img
src="/icons/Ob7pyorzmHiJcbab2c25af264d0758b527bc1b61cc3b.png" src="/icons/Ob7pyorzmHiJcbab2c25af264d0758b527bc1b61cc3b.png"
alt="队伍图标" alt="队伍图标"
class="team-icon" class="team-icon"
> >
<div class="team-info"> <div class="team-info">
<h3>队伍阵容</h3> <h3>队伍阵容</h3>
<p>当前使用的战斗阵容</p> <p>当前使用的战斗阵容</p>
</div> </div>
<div class="team-selector"> <div class="team-selector">
<button <button
v-for="teamId in availableTeams" v-for="teamId in availableTeams"
:key="teamId" :key="teamId"
:class="[ :disabled="loading || switching"
'team-button', :class="['team-button', { active: currentTeam === teamId }]"
{ active: currentTeam === teamId } @click="selectTeam(teamId)"
]"
@click="selectTeam(teamId)"
> >
{{ teamId }} {{ teamId }}
</button> </button>
<button <button
class="team-button refresh-button" class="team-button refresh-button"
title="刷新队伍数据" :disabled="loading"
@click="refreshTeamData" title="刷新队伍数据"
@click="refreshTeamData(true)"
> >
🔄 🔄
</button> </button>
@@ -36,236 +36,227 @@
<div class="team-display"> <div class="team-display">
<div class="current-team-info"> <div class="current-team-info">
<span class="label">当前阵容</span> <span class="label">当前阵容</span>
<span class="team-number">阵容 {{ currentTeam }}</span> <span class="team-number">
<template v-if="!loading">阵容 {{ currentTeam }}</template>
<template v-else>加载中</template>
</span>
</div> </div>
<div class="heroes-container"> <div class="heroes-container">
<div class="heroes-grid"> <div v-if="!loading" class="heroes-inline">
<div <div
v-for="hero in currentTeamHeroes" v-for="hero in currentTeamHeroes"
:key="hero.id || hero.name" :key="hero.id || hero.name"
class="hero-card" class="hero-item"
> >
<img <div class="hero-circle">
v-if="hero.avatar" <img
:src="hero.avatar" v-if="hero.avatar"
:alt="hero.name" :src="hero.avatar"
class="hero-avatar" :alt="hero.name"
> class="hero-avatar"
<div >
v-else <div v-else class="hero-placeholder">
class="hero-placeholder" {{ hero.name?.substring(0, 2) || '?' }}
> </div>
{{ hero.name?.substring(0, 2) || '?' }}
</div> </div>
<span class="hero-name">{{ hero.name || '未知' }}</span> <span class="hero-name">{{ hero.name || '未知' }}</span>
</div> </div>
</div> </div>
<div <div v-if="!loading && !currentTeamHeroes.length" class="empty-team">
v-if="!currentTeamHeroes.length"
class="empty-team"
>
<p>暂无队伍信息</p> <p>暂无队伍信息</p>
</div> </div>
<div v-if="loading" class="empty-team"><p>正在加载队伍信息</p></div>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
</template> </template>
<script setup> <script setup lang="ts">
import { ref, computed, watch, onMounted } from 'vue' import { ref, computed, watch, onMounted } from 'vue'
import { useTokenStore } from '@/stores/tokenStore' import { useTokenStore } from '@/stores/tokenStore'
import { useMessage } from 'naive-ui' import { useMessage, NTag } from 'naive-ui'
/**
* 集成英雄字典游戏ID -> { name, type }
* 你也可以独立出一个 heroDict.ts 后 import按你的要求这里整合到同一文件。
*/
const HERO_DICT: Record<number, { name: string; type: string }> = {
101: { name: '司马懿', type: '魏国' }, 102: { name: '郭嘉', type: '魏国' }, 103: { name: '关羽', type: '蜀国' },
104: { name: '诸葛亮', type: '蜀国' }, 105: { name: '周瑜', type: '吴国' }, 106: { name: '太史慈', type: '吴国' },
107: { name: '吕布', type: '群雄' }, 108: { name: '华佗', type: '群雄' }, 109: { name: '甄姬', type: '魏国' },
110: { name: '黄月英', type: '蜀国' }, 111: { name: '孙策', type: '吴国' }, 112: { name: '贾诩', type: '群雄' },
113: { name: '曹仁', type: '魏国' }, 114: { name: '姜维', type: '蜀国' }, 115: { name: '孙坚', type: '吴国' },
116: { name: '公孙瓒', type: '群雄' }, 117: { name: '典韦', type: '魏国' }, 118: { name: '赵云', type: '蜀国' },
119: { name: '大乔', type: '吴国' }, 120: { name: '张角', type: '群雄' }, 201: { name: '徐晃', type: '魏国' },
202: { name: '荀彧', type: '魏国' }, 203: { name: '典韦', type: '魏国' }, 204: { name: '张飞', type: '蜀国' },
205: { name: '赵云', type: '蜀国' }, 206: { name: '庞统', type: '蜀国' }, 207: { name: '鲁肃', type: '吴国' },
208: { name: '陆逊', type: '吴国' }, 209: { name: '甘宁', type: '吴国' }, 210: { name: '貂蝉', type: '群雄' },
211: { name: '董卓', type: '群雄' }, 212: { name: '张角', type: '群雄' }, 213: { name: '张辽', type: '魏国' },
214: { name: '夏侯惇', type: '魏国' }, 215: { name: '许褚', type: '魏国' }, 216: { name: '夏侯渊', type: '魏国' },
217: { name: '魏延', type: '蜀国' }, 218: { name: '黄忠', type: '蜀国' }, 219: { name: '马超', type: '蜀国' },
220: { name: '马岱', type: '蜀国' }, 221: { name: '吕蒙', type: '吴国' }, 222: { name: '黄盖', type: '吴国' },
223: { name: '蔡文姬', type: '魏国' }, 224: { name: '小乔', type: '吴国' }, 225: { name: '袁绍', type: '群雄' },
226: { name: '华雄', type: '群雄' }, 227: { name: '颜良', type: '群雄' }, 228: { name: '文丑', type: '群雄' },
301: { name: '周泰', type: '吴国' }, 302: { name: '许攸', type: '魏国' }, 303: { name: '于禁', type: '魏国' },
304: { name: '张星彩', type: '蜀国' }, 305: { name: '关银屏', type: '蜀国' }, 306: { name: '关平', type: '蜀国' },
307: { name: '程普', type: '吴国' }, 308: { name: '张昭', type: '吴国' }, 309: { name: '陆绩', type: '吴国' },
310: { name: '吕玲绮', type: '群雄' }, 311: { name: '潘凤', type: '群雄' }, 312: { name: '邢道荣', type: '群雄' },
313: { name: '祝融夫人', type: '群雄' }, 314: { name: '孟获', type: '群雄' }
}
const tokenStore = useTokenStore() const tokenStore = useTokenStore()
const message = useMessage() const message = useMessage()
// 响应式数据 // 状态
const loading = ref(false)
const switching = ref(false)
const currentTeam = ref(1) const currentTeam = ref(1)
const availableTeams = ref([1, 2, 3, 4]) const availableTeams = ref<number[]>([1, 2, 3, 4])
// 计算属性 // —— 缓存优先的 presetTeam 原始数据 ——
const presetTeamInfo = computed(() => { const presetTeamRaw = computed(() => tokenStore.gameData?.presetTeam ?? null)
return tokenStore.gameData?.presetTeam || null
})
// 统一结构:输出 { useTeamId, teams }
function normalizePresetTeam(raw: any): { useTeamId: number; teams: Record<number, { teamInfo: Record<string, any> }> } {
if (!raw) return { useTeamId: 1, teams: {} }
const root = raw.presetTeamInfo ?? raw
const findUseIdRec = (obj: any): number | null => {
if (!obj || typeof obj !== 'object') return null
if (typeof obj.useTeamId === 'number') return obj.useTeamId
for (const k of Object.keys(obj)) {
const v = findUseIdRec(obj[k])
if (v) return v
}
return null
}
const useTeamId = root.useTeamId ?? root.presetTeamInfo?.useTeamId ?? findUseIdRec(root) ?? 1
const dict = root.presetTeamInfo ?? root
const teams: Record<number, { teamInfo: Record<string, any> }> = {}
const ids = Object.keys(dict || {}).filter(k => /^\d+$/.test(k))
for (const idStr of ids) {
const id = Number(idStr)
const node = dict[idStr]
if (!node) { teams[id] = { teamInfo: {} }; continue }
if (node.teamInfo) {
teams[id] = { teamInfo: node.teamInfo }
} else if (node.heroes) {
const ti: Record<string, any> = {}
node.heroes.forEach((h: any, idx: number) => { ti[String(idx + 1)] = h })
teams[id] = { teamInfo: ti }
} else if (typeof node === 'object') {
const hasHero = Object.values(node).some((v: any) => v && typeof v === 'object' && 'heroId' in v)
teams[id] = { teamInfo: hasHero ? node : {} }
} else {
teams[id] = { teamInfo: {} }
}
}
return { useTeamId: Number(useTeamId) || 1, teams }
}
const presetTeam = computed(() => normalizePresetTeam(presetTeamRaw.value))
// —— 英雄列表 ——
const currentTeamHeroes = computed(() => { const currentTeamHeroes = computed(() => {
if (!presetTeamInfo.value) { const team = presetTeam.value.teams[currentTeam.value]?.teamInfo
console.log('👥 TeamStatus: presetTeamInfo 为空') if (!team) return []
return [] const heroes: Array<{ id: number; name: string; type: string; position: number; level?: number; avatar?: string }> = []
} for (const [pos, hero] of Object.entries(team)) {
const hid = (hero as any)?.heroId ?? (hero as any)?.id
console.log('👥 TeamStatus: 当前队伍信息结构:', { if (!hid) continue
presetTeamInfo: presetTeamInfo.value, const meta = HERO_DICT[Number(hid)]
currentTeam: currentTeam.value, heroes.push({
hasPresetTeamInfo: !!presetTeamInfo.value.presetTeamInfo, id: Number(hid),
presetTeamInfoKeys: presetTeamInfo.value.presetTeamInfo ? Object.keys(presetTeamInfo.value.presetTeamInfo) : [] name: meta?.name ?? `英雄${hid}`,
}) type: meta?.type ?? '',
position: Number(pos),
// 尝试多种可能的数据结构 level: (hero as any)?.level ?? 1,
let teamData = null avatar: (hero as any)?.avatar
// 方式1: 标准结构 presetTeamInfo[teamId].teamInfo
if (presetTeamInfo.value.presetTeamInfo?.[currentTeam.value]?.teamInfo) {
teamData = presetTeamInfo.value.presetTeamInfo[currentTeam.value].teamInfo
console.log('👥 TeamStatus: 使用标准结构获取队伍数据')
}
// 方式2: 直接在presetTeamInfo[teamId]下
else if (presetTeamInfo.value.presetTeamInfo?.[currentTeam.value]) {
const teamInfo = presetTeamInfo.value.presetTeamInfo[currentTeam.value]
if (typeof teamInfo === 'object' && !Array.isArray(teamInfo)) {
teamData = teamInfo
console.log('👥 TeamStatus: 使用直接结构获取队伍数据')
}
}
// 方式3: 查找任何包含英雄数据的结构
else if (presetTeamInfo.value.presetTeamInfo) {
for (const [key, value] of Object.entries(presetTeamInfo.value.presetTeamInfo)) {
if (value && typeof value === 'object') {
// 查找包含heroId或类似字段的数据
if (value.teamInfo || value.heroes || value.formation ||
Object.values(value).some(v => v && v.heroId)) {
teamData = value.teamInfo || value.heroes || value.formation || value
console.log(`👥 TeamStatus: 在 ${key} 中找到队伍数据`)
break
}
}
}
}
if (!teamData) {
console.log('👥 TeamStatus: 未找到队伍数据')
return []
}
console.log('👥 TeamStatus: 解析队伍数据:', teamData)
// 转换队伍信息为英雄数组
const heroes = []
// 处理不同的数据格式
if (Array.isArray(teamData)) {
// 数组格式
teamData.forEach((hero, index) => {
if (hero && (hero.heroId || hero.id)) {
heroes.push({
id: hero.heroId || hero.id,
name: getHeroName(hero.heroId || hero.id),
position: index + 1,
level: hero.level || 1
})
}
}) })
} else if (typeof teamData === 'object') {
// 对象格式position => hero
for (const [position, hero] of Object.entries(teamData)) {
if (hero && (hero.heroId || hero.id)) {
heroes.push({
id: hero.heroId || hero.id,
name: getHeroName(hero.heroId || hero.id),
position: position,
level: hero.level || 1
})
}
}
} }
heroes.sort((a, b) => a.position - b.position)
console.log('👥 TeamStatus: 解析出的英雄列表:', heroes)
return heroes return heroes
}) })
// 从presetTeamInfo获取可用队伍数量 // —— 命令封装 ——
const executeGameCommand = async (tokenId: string | number, cmd: string, params: any = {}, description = '', timeout = 8000) => {
try {
return await tokenStore.sendMessageWithPromise(tokenId, cmd, params, timeout)
} catch (error: any) {
const msg = error?.message ?? String(error)
if (description) message.error(`${description}失败:${msg}`)
throw error
}
}
// —— 数据加载:缓存优先,可强制刷新 ——
const getTeamInfoWithCache = async (force = false) => {
if (!tokenStore.selectedToken) {
message.warning('请先选择Token')
return null
}
const tokenId = tokenStore.selectedToken.id
if (!force) {
const cached = tokenStore.gameData?.presetTeam?.presetTeamInfo
if (cached) return cached
}
loading.value = true
try {
const result = await executeGameCommand(tokenId, 'presetteam_getinfo', {}, '获取阵容信息')
tokenStore.$patch((state) => {
state.gameData = { ...(state.gameData ?? {}), presetTeam: result }
})
return result?.presetTeamInfo ?? null
} finally {
loading.value = false
}
}
// —— UI 同步 ——
const updateAvailableTeams = () => { const updateAvailableTeams = () => {
if (!presetTeamInfo.value?.presetTeamInfo) return const ids = Object.keys(presetTeam.value.teams).map(Number).filter(n => !Number.isNaN(n)).sort((a, b) => a - b)
availableTeams.value = ids.length ? ids : [1, 2, 3, 4]
const teams = Object.keys(presetTeamInfo.value.presetTeamInfo) }
.map(Number) const updateCurrentTeam = () => { currentTeam.value = presetTeam.value.useTeamId || 1 }
.filter(num => !isNaN(num))
.sort((a, b) => a - b) // —— 交互 ——
const selectTeam = async (teamId: number) => {
if (teams.length > 0) { if (switching.value || loading.value) return
availableTeams.value = teams if (!tokenStore.selectedToken) { message.warning('请先选择Token'); return }
const prev = currentTeam.value
switching.value = true
try {
await executeGameCommand(tokenStore.selectedToken.id, 'presetteam_saveteam', { teamId }, `切换到阵容 ${teamId}`)
currentTeam.value = teamId
message.success(`已切换到阵容 ${teamId}`)
await refreshTeamData(true)
} catch (e) {
currentTeam.value = prev
} finally {
switching.value = false
} }
} }
// 更新当前队伍 const refreshTeamData = async (force = false) => { await getTeamInfoWithCache(force) }
const updateCurrentTeam = () => {
if (presetTeamInfo.value?.presetTeamInfo?.useTeamId) {
currentTeam.value = presetTeamInfo.value.presetTeamInfo.useTeamId
}
}
// 获取英雄名称(这里需要英雄数据字典) // —— 首次挂载:先查缓存,再兜底拉接口 ——
const getHeroName = (heroId) => { onMounted(async () => {
// 暂时返回英雄ID后续可以添加英雄名称映射 await refreshTeamData(false)
const heroNames = { updateAvailableTeams(); updateCurrentTeam()
1: '剑士', if (!presetTeamRaw.value) {
2: '法师', await refreshTeamData(true)
3: '弓手', updateAvailableTeams(); updateCurrentTeam()
4: '盗贼',
5: '牧师'
// 更多英雄映射...
} }
return heroNames[heroId] || `英雄${heroId}`
}
// 选择队伍
const selectTeam = (teamId) => {
if (!tokenStore.selectedToken) {
message.warning('请先选择Token')
return
}
currentTeam.value = teamId
// 发送切换队伍的消息
const tokenId = tokenStore.selectedToken.id
tokenStore.sendMessage(tokenId, 'presetteam_saveteam', { teamId })
message.info(`切换到阵容 ${teamId}`)
}
// 监听预设队伍信息变化
watch(presetTeamInfo, (newValue) => {
if (newValue) {
updateAvailableTeams()
updateCurrentTeam()
}
}, { deep: true, immediate: true })
// 刷新队伍数据
const refreshTeamData = () => {
if (!tokenStore.selectedToken) {
message.warning('请先选择Token')
return
}
const tokenId = tokenStore.selectedToken.id
console.log('👥 手动刷新队伍数据')
// 发送多个可能的队伍相关命令
const commands = [
'presetteam_getteam',
'role_gettargetteam',
'role_getroleinfo' // 角色信息中可能包含队伍数据
]
commands.forEach(cmd => {
tokenStore.sendMessage(tokenId, cmd, {})
console.log(`👥 发送命令: ${cmd}`)
})
message.info('正在刷新队伍数据...')
}
// 生命周期
onMounted(() => {
// 获取队伍信息
refreshTeamData()
}) })
// —— 监听缓存变化(其他地方写入也能联动) ——
watch(() => presetTeamRaw.value, () => { updateAvailableTeams(); updateCurrentTeam() }, { deep: true })
</script> </script>
<style scoped lang="scss"> <style scoped lang="scss">
@@ -275,187 +266,121 @@ onMounted(() => {
padding: var(--spacing-lg); padding: var(--spacing-lg);
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.1); box-shadow: 0 4px 12px rgba(0, 0, 0, 0.1);
transition: all var(--transition-normal); transition: all var(--transition-normal);
&:hover { box-shadow: 0 8px 24px rgba(0, 0, 0, 0.15); transform: translateY(-2px); }
&:hover {
box-shadow: 0 8px 24px rgba(0, 0, 0, 0.15);
transform: translateY(-2px);
}
} }
.card-header { display: flex; align-items: flex-start; gap: var(--spacing-md); margin-bottom: var(--spacing-lg); }
.card-header { .team-icon { width: 32px; height: 32px; object-fit: contain; flex-shrink: 0; }
display: flex; .team-info { flex: 1;
align-items: flex-start; h3 { font-size: var(--font-size-md); font-weight: var(--font-weight-semibold); color: var(--text-primary); margin: 0 0 var(--spacing-xs) 0; }
gap: var(--spacing-md); p { font-size: var(--font-size-sm); color: var(--text-secondary); margin: 0; }
margin-bottom: var(--spacing-lg);
} }
.team-selector { display: flex; gap: var(--spacing-xs); }
.team-icon {
width: 32px;
height: 32px;
object-fit: contain;
flex-shrink: 0;
}
.team-info {
flex: 1;
h3 {
font-size: var(--font-size-md);
font-weight: var(--font-weight-semibold);
color: var(--text-primary);
margin: 0 0 var(--spacing-xs) 0;
}
p {
font-size: var(--font-size-sm);
color: var(--text-secondary);
margin: 0;
}
}
.team-selector {
display: flex;
gap: var(--spacing-xs);
}
.team-button { .team-button {
width: 32px; width: 32px; height: 32px; border: none; border-radius: 50%;
height: 32px; background: var(--bg-tertiary); color: var(--text-secondary);
border: none; font-size: var(--font-size-sm); font-weight: var(--font-weight-medium);
border-radius: 50%; cursor: pointer; transition: all var(--transition-fast);
background: var(--bg-tertiary); &:hover { background: var(--bg-secondary); }
color: var(--text-secondary); &.active { background: var(--primary-color); color: white; }
font-size: var(--font-size-sm); &.refresh-button { background: var(--success-color, #10b981); color: white; &:hover { background: var(--success-color-dark, #059669); } }
font-weight: var(--font-weight-medium); &:disabled { opacity: .6; cursor: not-allowed; }
cursor: pointer;
transition: all var(--transition-fast);
&:hover {
background: var(--bg-secondary);
}
&.active {
background: var(--primary-color);
color: white;
}
&.refresh-button {
background: var(--success-color, #10b981);
color: white;
&:hover {
background: var(--success-color-dark, #059669);
}
}
} }
.card-content .current-team-info {
.card-content { display: flex; justify-content: space-between; align-items: center; margin-bottom: var(--spacing-lg);
.current-team-info { .label { font-size: var(--font-size-sm); color: var(--text-secondary); }
display: flex; .team-number { font-size: var(--font-size-lg); font-weight: var(--font-weight-bold); color: var(--text-primary); }
justify-content: space-between;
align-items: center;
margin-bottom: var(--spacing-lg);
.label {
font-size: var(--font-size-sm);
color: var(--text-secondary);
}
.team-number {
font-size: var(--font-size-lg);
font-weight: var(--font-weight-bold);
color: var(--text-primary);
}
}
} }
.heroes-container { .heroes-container {
background: var(--bg-tertiary); background: var(--bg-tertiary);
border-radius: var(--border-radius-medium); border-radius: var(--border-radius-medium);
padding: var(--spacing-md); padding: var(--spacing-md);
min-height: 120px; min-height: 60px;
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: center; justify-content: center;
} }
.heroes-grid { .heroes-inline {
display: flex; display: flex;
gap: var(--spacing-sm);
align-items: center;
justify-content: flex-start;
flex-wrap: wrap; flex-wrap: wrap;
gap: var(--spacing-md);
justify-content: center;
} }
.hero-card { .hero-item {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
align-items: center; align-items: center;
gap: var(--spacing-xs); gap: 4px;
padding: var(--spacing-sm); min-width: 50px;
border-radius: var(--border-radius-medium);
background: white;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1);
transition: all var(--transition-fast);
min-width: 80px;
&:hover {
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.15);
transform: translateY(-1px);
}
} }
.hero-avatar { .hero-circle {
width: 40px; width: 40px;
height: 40px; height: 40px;
border-radius: 50%; border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
border: 2px solid var(--border-color, #e5e5e5);
background: white;
}
.hero-avatar {
width: 100%;
height: 100%;
object-fit: cover; object-fit: cover;
} }
.hero-placeholder { .hero-placeholder {
width: 40px; width: 100%;
height: 40px; height: 100%;
border-radius: 50%;
background: var(--primary-color); background: var(--primary-color);
color: white; color: white;
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: center; justify-content: center;
font-size: var(--font-size-sm); font-size: 12px;
font-weight: var(--font-weight-bold); font-weight: var(--font-weight-bold);
} }
.hero-name { .hero-name {
font-size: var(--font-size-xs); font-size: 11px;
color: var(--text-secondary); color: var(--text-secondary);
text-align: center; text-align: center;
font-weight: var(--font-weight-medium); font-weight: var(--font-weight-medium);
max-width: 50px;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
} }
.empty-team { text-align: center; color: var(--text-secondary); p { margin: 0; font-size: var(--font-size-sm); }
.empty-team {
text-align: center;
color: var(--text-secondary);
p {
margin: 0;
font-size: var(--font-size-sm);
}
} }
// 响应式设计
@media (max-width: 768px) { @media (max-width: 768px) {
.card-header { .card-header {
flex-direction: column; flex-direction: column;
gap: var(--spacing-sm); gap: var(--spacing-sm);
text-align: center; text-align: center;
} }
.team-selector {
.team-selector { justify-content: center;
justify-content: center;
} }
.heroes-inline {
.heroes-grid { justify-content: center;
flex-direction: column; gap: var(--spacing-xs);
gap: var(--spacing-sm); }
.hero-item {
min-width: 45px;
}
.hero-circle {
width: 35px;
height: 35px;
}
.hero-name {
font-size: 10px;
max-width: 45px;
} }
} }
</style> </style>

View File

@@ -43,7 +43,7 @@
> >
{{ isClimbing.value ? '爬塔中...' : '开始爬塔' }} {{ isClimbing.value ? '爬塔中...' : '开始爬塔' }}
</button> </button>
<!-- 调试用的重置按钮只在开发环境显示 --> <!-- 调试用的重置按钮只在开发环境显示 -->
<button <button
v-if="isClimbing.value" v-if="isClimbing.value"
@@ -57,9 +57,9 @@
</template> </template>
<script setup> <script setup>
import { ref, computed, onMounted, watch } from 'vue' import {computed, onMounted, ref, watch} from 'vue'
import { useTokenStore } from '@/stores/tokenStore' import {useTokenStore} from '@/stores/tokenStore'
import { useMessage } from 'naive-ui' import {useMessage} from 'naive-ui'
const tokenStore = useTokenStore() const tokenStore = useTokenStore()
const message = useMessage() const message = useMessage()
@@ -72,66 +72,43 @@ const lastClimbResult = ref(null) // 最后一次爬塔结果
// 计算属性 - 从gameData中获取塔相关信息 // 计算属性 - 从gameData中获取塔相关信息
const roleInfo = computed(() => { const roleInfo = computed(() => {
const data = tokenStore.gameData?.roleInfo || null const data = tokenStore.gameData?.roleInfo || null
console.log('🗼 TowerStatus roleInfo 计算属性更新:', data)
if (data?.role?.tower) {
console.log('🗼 TowerStatus 发现tower数据:', data.role.tower)
} else {
console.log('🗼 TowerStatus 没有找到tower数据, gameData:', tokenStore.gameData)
}
return data return data
}) })
const currentFloor = computed(() => { const currentFloor = computed(() => {
const tower = roleInfo.value?.role?.tower const tower = roleInfo.value?.role?.tower
console.log('🗼 TowerStatus currentFloor 计算属性更新')
console.log('🗼 TowerStatus 输入的tower数据:', tower)
console.log('🗼 TowerStatus 完整的roleInfo:', roleInfo.value)
if (!tower) { if (!tower) {
console.log('🗼 没有tower对象显示默认值')
return "0 - 0" return "0 - 0"
} }
if (!tower.id && tower.id !== 0) { if (!tower.id && tower.id !== 0) {
console.log('🗼 没有塔ID或ID无效显示默认值, tower.id:', tower.id)
return "0 - 0" return "0 - 0"
} }
const towerId = tower.id const towerId = tower.id
const floor = Math.floor(towerId / 10) + 1 const floor = Math.floor(towerId / 10) + 1
const layer = towerId % 10 + 1 const layer = towerId % 10 + 1
const result = `${floor} - ${layer}` return `${floor} - ${layer}`
console.log(`🗼 计算层数: towerId=${towerId} -> floor=${floor}, layer=${layer} -> ${result}`)
return result
}) })
const towerEnergy = computed(() => { const towerEnergy = computed(() => {
const tower = roleInfo.value?.role?.tower const tower = roleInfo.value?.role?.tower
console.log('🗼 TowerStatus towerEnergy 计算属性更新')
console.log('🗼 TowerStatus tower对象:', tower)
const energy = tower?.energy || 0 const energy = tower?.energy || 0
console.log('🗼 TowerStatus 计算出的energy:', energy)
return energy return energy
}) })
const canClimb = computed(() => { const canClimb = computed(() => {
const hasEnergy = towerEnergy.value > 0 const hasEnergy = towerEnergy.value > 0
const notClimbing = !isClimbing.value const notClimbing = !isClimbing.value
console.log(`🗼 canClimb 计算: hasEnergy=${hasEnergy}, notClimbing=${notClimbing}, result=${hasEnergy && notClimbing}`)
return hasEnergy && notClimbing return hasEnergy && notClimbing
}) })
// 方法 // 方法
const startTowerClimb = async () => { const startTowerClimb = async () => {
console.log('🗼 开始爬塔按钮被点击')
console.log('🗼 当前状态:', {
canClimb: canClimb.value,
isClimbing: isClimbing.value,
towerEnergy: towerEnergy.value,
hasSelectedToken: !!tokenStore.selectedToken
})
if (!tokenStore.selectedToken) { if (!tokenStore.selectedToken) {
message.warning('请先选择Token') message.warning('请先选择Token')
return return
@@ -149,57 +126,45 @@ const startTowerClimb = async () => {
} }
// 确保在操作开始前设置状态 // 确保在操作开始前设置状态
console.log('🗼 设置爬塔状态为true')
isClimbing.value = true isClimbing.value = true
// 设置超时保护15秒后自动重置状态 // 设置超时保护15秒后自动重置状态
climbTimeout.value = setTimeout(() => { climbTimeout.value = setTimeout(() => {
console.log('🗼 超时保护触发,自动重置爬塔状态')
isClimbing.value = false isClimbing.value = false
climbTimeout.value = null climbTimeout.value = null
}, 15000) }, 15000)
try { try {
const tokenId = tokenStore.selectedToken.id const tokenId = tokenStore.selectedToken.id
console.log('🗼 使用Token ID:', tokenId)
message.info('开始爬塔挑战...')
// 发送爬塔命令 // 发送爬塔命令
console.log('🗼 发送爬塔命令...')
await tokenStore.sendMessageWithPromise(tokenId, 'fight_starttower', {}, 10000) await tokenStore.sendMessageWithPromise(tokenId, 'fight_starttower', {}, 10000)
console.log('🗼 爬塔命令发送成功')
message.success('爬塔命令已发送') message.success('爬塔命令已发送')
// 立即查询塔信息以获取最新状态 // 立即查询塔信息以获取最新状态
console.log('🗼 爬塔完成,立即查询塔信息')
await getTowerInfo() await getTowerInfo()
// 再延迟查询一次确保数据同步 // 再延迟查询一次确保数据同步
setTimeout(async () => { setTimeout(async () => {
console.log('🗼 延迟查询塔信息')
await getTowerInfo() await getTowerInfo()
// 清除超时并重置状态 // 清除超时并重置状态
if (climbTimeout.value) { if (climbTimeout.value) {
clearTimeout(climbTimeout.value) clearTimeout(climbTimeout.value)
climbTimeout.value = null climbTimeout.value = null
} }
console.log('🗼 延迟查询完成,重置爬塔状态')
isClimbing.value = false isClimbing.value = false
}, 3000) }, 2000)
} catch (error) { } catch (error) {
console.error('🗼 爬塔失败:', error)
message.error('爬塔失败: ' + (error.message || '未知错误')) message.error('爬塔失败: ' + (error.message || '未知错误'))
// 发生错误时立即重置状态 // 发生错误时立即重置状态
if (climbTimeout.value) { if (climbTimeout.value) {
clearTimeout(climbTimeout.value) clearTimeout(climbTimeout.value)
climbTimeout.value = null climbTimeout.value = null
} }
console.log('🗼 发生错误,立即重置爬塔状态')
isClimbing.value = false isClimbing.value = false
} }
@@ -209,12 +174,11 @@ const startTowerClimb = async () => {
// 重置爬塔状态的方法 // 重置爬塔状态的方法
const resetClimbingState = () => { const resetClimbingState = () => {
console.log('🗼 用户手动重置爬塔状态')
if (climbTimeout.value) { if (climbTimeout.value) {
clearTimeout(climbTimeout.value) clearTimeout(climbTimeout.value)
climbTimeout.value = null climbTimeout.value = null
} }
isClimbing.value = falsexian1xian isClimbing.value = false
message.info('爬塔状态已重置') message.info('爬塔状态已重置')
} }
@@ -226,36 +190,19 @@ const getTowerInfo = async () => {
try { try {
const tokenId = tokenStore.selectedToken.id const tokenId = tokenStore.selectedToken.id
console.log('🗼 getTowerInfo: 开始获取塔信息, tokenId:', tokenId)
// 检查WebSocket连接状态 // 检查WebSocket连接状态
const wsStatus = tokenStore.getWebSocketStatus(tokenId) const wsStatus = tokenStore.getWebSocketStatus(tokenId)
console.log('🗼 getTowerInfo: WebSocket状态:', wsStatus)
if (wsStatus !== 'connected') { if (wsStatus !== 'connected') {
console.warn('🗼 getTowerInfo: WebSocket未连接无法获取数据')
return return
} }
// 首先获取角色信息,这包含了塔的数据 // 首先获取角色信息,这包含了塔的数据
console.log('🗼 getTowerInfo: 正在请求角色信息...')
const roleResult = tokenStore.sendMessage(tokenId, 'role_getroleinfo') const roleResult = tokenStore.sendMessage(tokenId, 'role_getroleinfo')
console.log('🗼 getTowerInfo: 角色信息请求结果:', roleResult)
// 直接请求塔信息 // 直接请求塔信息
console.log('🗼 getTowerInfo: 正在请求塔信息...')
const towerResult = tokenStore.sendMessage(tokenId, 'tower_getinfo') const towerResult = tokenStore.sendMessage(tokenId, 'tower_getinfo')
console.log('🗼 getTowerInfo: 塔信息请求结果:', towerResult)
// 检查当前gameData状态
console.log('🗼 getTowerInfo: 当前gameData:', tokenStore.gameData)
console.log('🗼 getTowerInfo: 当前roleInfo:', tokenStore.gameData?.roleInfo)
console.log('🗼 getTowerInfo: 当前tower数据:', tokenStore.gameData?.roleInfo?.role?.tower)
if (!roleResult && !towerResult) { if (!roleResult && !towerResult) {
console.error('🗼 getTowerInfo: 所有请求都失败了') console.error('🗼 getTowerInfo: 所有请求都失败了')
} }
} catch (error) { } catch (error) {
console.error('🗼 getTowerInfo: 获取塔信息失败:', error) console.error('🗼 getTowerInfo: 获取塔信息失败:', error)
} }
@@ -299,11 +246,11 @@ watch(() => tokenStore.selectedToken, (newToken, oldToken) => {
watch(() => tokenStore.gameData.towerResult, (newResult, oldResult) => { watch(() => tokenStore.gameData.towerResult, (newResult, oldResult) => {
if (newResult && newResult.timestamp !== oldResult?.timestamp) { if (newResult && newResult.timestamp !== oldResult?.timestamp) {
console.log('🗼 收到新的爬塔结果:', newResult) console.log('🗼 收到新的爬塔结果:', newResult)
// 显示爬塔结果消息 // 显示爬塔结果消息
if (newResult.success) { if (newResult.success) {
message.success('咸将塔挑战成功!') message.success('咸将塔挑战成功!')
if (newResult.autoReward) { if (newResult.autoReward) {
setTimeout(() => { setTimeout(() => {
message.success(`自动领取第${newResult.rewardFloor}层奖励`) message.success(`自动领取第${newResult.rewardFloor}层奖励`)
@@ -312,7 +259,7 @@ watch(() => tokenStore.gameData.towerResult, (newResult, oldResult) => {
} else { } else {
message.error('咸将塔挑战失败') message.error('咸将塔挑战失败')
} }
// 重置爬塔状态 // 重置爬塔状态
setTimeout(() => { setTimeout(() => {
console.log('🗼 爬塔结果处理完成,重置状态') console.log('🗼 爬塔结果处理完成,重置状态')
@@ -327,24 +274,15 @@ watch(() => tokenStore.gameData.towerResult, (newResult, oldResult) => {
// 生命周期 // 生命周期
onMounted(() => { onMounted(() => {
console.log('🗼 TowerStatus 组件已挂载')
console.log('🗼 当前选中Token:', tokenStore.selectedToken?.name)
console.log('🗼 当前选中Token ID:', tokenStore.selectedToken?.id)
console.log('🗼 当前WebSocket状态:', wsStatus.value)
console.log('🗼 当前游戏数据:', tokenStore.gameData)
console.log('🗼 当前roleInfo:', tokenStore.gameData?.roleInfo)
console.log('🗼 当前tower数据:', tokenStore.gameData?.roleInfo?.role?.tower)
// 检查WebSocket客户端 // 检查WebSocket客户端
if (tokenStore.selectedToken) { if (tokenStore.selectedToken) {
const client = tokenStore.getWebSocketClient(tokenStore.selectedToken.id) const client = tokenStore.getWebSocketClient(tokenStore.selectedToken.id)
console.log('🗼 WebSocket客户端:', client)
console.log('🗼 WebSocket客户端状态:', client ? 'exists' : 'null')
} }
// 组件挂载时获取塔信息 // 组件挂载时获取塔信息
if (tokenStore.selectedToken && wsStatus.value === 'connected') { if (tokenStore.selectedToken && wsStatus.value === 'connected') {
console.log('🗼 条件满足,开始获取塔信息')
getTowerInfo() getTowerInfo()
} else if (!tokenStore.selectedToken) { } else if (!tokenStore.selectedToken) {
console.log('🗼 没有选中的Token无法获取塔信息') console.log('🗼 没有选中的Token无法获取塔信息')

View File

@@ -712,9 +712,23 @@ export const useTokenStore = defineStore('tokens', () => {
return sendMessage(tokenId, 'heart_beat') return sendMessage(tokenId, 'heart_beat')
} }
// 发送获取角色信息请求 // 发送获取角色信息请求(异步处理)
const sendGetRoleInfo = (tokenId, params = {}) => { const sendGetRoleInfo = async (tokenId, params = {}) => {
return sendMessageWithPromise(tokenId, 'role_getroleinfo', params) try {
const roleInfo = await sendMessageWithPromise(tokenId, 'role_getroleinfo', params, 10000)
// 手动更新游戏数据(因为响应可能不会自动触发消息处理)
if (roleInfo) {
gameData.value.roleInfo = roleInfo
gameData.value.lastUpdated = new Date().toISOString()
console.log('📊 角色信息已通过 Promise 更新')
}
return roleInfo
} catch (error) {
console.error(`❌ 获取角色信息失败 [${tokenId}]:`, error.message)
throw error
}
} }
// 发送获取数据版本请求 // 发送获取数据版本请求

View File

@@ -143,11 +143,11 @@ export function registerDefaultCommands(reg) {
// 神器抽奖 // 神器抽奖
.register("artifact_lottery", { lotteryNumber: 1, newFree: true, type: 1 }) .register("artifact_lottery", { lotteryNumber: 1, newFree: true, type: 1 })
// 灯神相关 // 灯神相关
.register("genie_sweep", { genieId: 1 }) .register("genie_sweep", { genieId: 1 })
.register("genie_buysweep") .register("genie_buysweep")
// 礼包相关 // 礼包相关
.register("discount_claimreward", { discountId: 1 }) .register("discount_claimreward", { discountId: 1 })
.register("card_claimreward", { cardId: 1 }) .register("card_claimreward", { cardId: 1 })
@@ -165,7 +165,7 @@ export function registerDefaultCommands(reg) {
// 排名相关 // 排名相关
.register("rank_getroleinfo") .register("rank_getroleinfo")
// 梦魇相关 // 梦魇相关
.register("nightmare_getroleinfo") .register("nightmare_getroleinfo")
} }
@@ -234,7 +234,7 @@ export class XyzwWebSocketClient {
try { try {
packet = this.utils?.parse ? this.utils.parse(buffer, "auto") : buffer packet = this.utils?.parse ? this.utils.parse(buffer, "auto") : buffer
// Blob解析完成 // Blob解析完成
// 处理消息体解码ProtoMsg会自动解码 // 处理消息体解码ProtoMsg会自动解码
if (packet instanceof Object && packet.rawData !== undefined) { if (packet instanceof Object && packet.rawData !== undefined) {
// ProtoMsg消息 // ProtoMsg消息
@@ -252,19 +252,19 @@ export class XyzwWebSocketClient {
// 消息体解码失败 // 消息体解码失败
} }
} }
if (this.showMsg) { if (this.showMsg) {
// 收到Blob消息 // 收到Blob消息
} }
// 回调处理 // 回调处理
if (this.messageListener) { if (this.messageListener) {
this.messageListener(packet) this.messageListener(packet)
} }
// Promise 响应处理 // Promise 响应处理
this._handlePromiseResponse(packet) this._handlePromiseResponse(packet)
} catch (error) { } catch (error) {
console.error('Blob解析失败:', error.message) console.error('Blob解析失败:', error.message)
} }
@@ -382,27 +382,29 @@ export class XyzwWebSocketClient {
/** Promise 版发送 */ /** Promise 版发送 */
sendWithPromise(cmd, params = {}, timeoutMs = 5000) { sendWithPromise(cmd, params = {}, timeoutMs = 5000) {
const respKey = `${cmd}_${this.seq + 1}`
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
if (!this.connected && !this.socket) { if (!this.connected && !this.socket) {
return reject(new Error("WebSocket 连接已关闭")) return reject(new Error("WebSocket 连接已关闭"))
} }
// 生成唯一的请求ID
const requestId = `${cmd}_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`
// 设置 Promise 状态 // 设置 Promise 状态
this.promises[respKey] = { resolve, reject } this.promises[requestId] = { resolve, reject, originalCmd: cmd }
// 超时处理 // 超时处理
const timer = setTimeout(() => { const timer = setTimeout(() => {
delete this.promises[respKey] delete this.promises[requestId]
reject(new Error(`请求超时: ${cmd} (${timeoutMs}ms)`)) reject(new Error(`请求超时: ${cmd} (${timeoutMs}ms)`))
}, timeoutMs) }, timeoutMs)
// 发送消息 // 发送消息
this.send(cmd, params, { this.send(cmd, params, {
respKey, respKey: requestId,
onSent: () => { onSent: () => {
clearTimeout(timer) // 消息发送成功后,不要清除超时器,让它继续等待响应
// 只有在收到响应或超时时才清除
} }
}) })
}) })
@@ -445,7 +447,7 @@ export class XyzwWebSocketClient {
this.sendHeartbeat() this.sendHeartbeat()
} }
}, 3000) }, 3000)
// 设置定期心跳 // 设置定期心跳
this.heartbeatTimer = setInterval(() => { this.heartbeatTimer = setInterval(() => {
if (this.connected && this.socket?.readyState === WebSocket.OPEN) { if (this.connected && this.socket?.readyState === WebSocket.OPEN) {
@@ -513,13 +515,11 @@ export class XyzwWebSocketClient {
// 命令到响应的映射 - 处理响应命令与原始命令不匹配的情况 // 命令到响应的映射 - 处理响应命令与原始命令不匹配的情况
const responseToCommandMap = { const responseToCommandMap = {
// 1:1 响应映射(优先级高)
'role_getroleinforesp': 'role_getroleinfo', 'role_getroleinforesp': 'role_getroleinfo',
'system_signinrewardresp': 'system_signinreward',
'hero_recruitresp': 'hero_recruit', 'hero_recruitresp': 'hero_recruit',
'friend_batchresp': 'friend_batch', 'friend_batchresp': 'friend_batch',
'system_claimhanguprewardresp': 'system_claimhangupreward', 'system_claimhanguprewardresp': 'system_claimhangupreward',
'task_claimdailyrewardresp': 'task_claimdailyreward',
'task_claimweekrewardresp': 'task_claimweekreward',
'item_openboxresp': 'item_openbox', 'item_openboxresp': 'item_openbox',
'bottlehelper_claimresp': 'bottlehelper_claim', 'bottlehelper_claimresp': 'bottlehelper_claim',
'bottlehelper_startresp': 'bottlehelper_start', 'bottlehelper_startresp': 'bottlehelper_start',
@@ -532,23 +532,46 @@ export class XyzwWebSocketClient {
'arena_getareatargetresp': 'arena_getareatarget', 'arena_getareatargetresp': 'arena_getareatarget',
'presetteam_getinforesp': 'presetteam_getinfo', 'presetteam_getinforesp': 'presetteam_getinfo',
'presetteam_saveteamresp': 'presetteam_saveteam', 'presetteam_saveteamresp': 'presetteam_saveteam',
'presetteam_getteamresp': 'presetteam_getteam',
'mail_claimallattachmentresp': 'mail_claimallattachment', 'mail_claimallattachmentresp': 'mail_claimallattachment',
'store_buyresp': 'store_purchase' 'store_buyresp': 'store_purchase',
'system_getdatabundleverresp': 'system_getdatabundlever',
'tower_claimrewardresp': 'tower_claimreward',
'fight_starttowerresp': 'fight_starttower',
// 特殊响应映射 - 有些命令有独立响应,有些用同步响应
'task_claimdailyrewardresp': 'task_claimdailyreward',
'task_claimweekrewardresp': 'task_claimweekreward',
// 同步响应映射(优先级低)
'syncresp': ['system_mysharecallback', 'task_claimdailypoint'],
'syncrewardresp': ['system_buygold', 'discount_claimreward', 'card_claimreward',
'artifact_lottery', 'genie_sweep', 'genie_buysweep','system_signinreward']
} }
// 获取原始命令名 // 获取原始命令名(支持一对一和一对多映射)
const originalCmd = responseToCommandMap[cmd] || cmd let originalCmds = responseToCommandMap[cmd]
if (!originalCmds) {
originalCmds = [cmd] // 如果没有映射,使用响应命令本身
} else if (typeof originalCmds === 'string') {
originalCmds = [originalCmds] // 转换为数组
}
// 查找对应的 Promise // 查找对应的 Promise - 遍历所有等待中的 Promise
for (const [key, promise] of Object.entries(this.promises)) { for (const [requestId, promiseData] of Object.entries(this.promises)) {
// 检查是否匹配原始命令或响应命令 // 检查 Promise 是否匹配当前响应的任一原始命令
if (key.startsWith(originalCmd) || key.startsWith(cmd) || cmd === key) { if (originalCmds.includes(promiseData.originalCmd)) {
delete this.promises[key] delete this.promises[requestId]
// 获取响应数据,优先使用 rawDataProtoMsg 自动解码),然后 decodedBody手动解码最后 body
const responseBody = packet.rawData !== undefined ? packet.rawData :
packet.decodedBody !== undefined ? packet.decodedBody :
packet.body
if (packet.code === 0 || packet.code === undefined) { if (packet.code === 0 || packet.code === undefined) {
promise.resolve(packet.body || packet) promiseData.resolve(responseBody || packet)
} else { } else {
promise.reject(new Error(`服务器错误: ${packet.code} - ${packet.hint || '未知错误'}`)) promiseData.reject(new Error(`服务器错误: ${packet.code} - ${packet.hint || '未知错误'}`))
} }
break break
} }

View File

@@ -267,6 +267,77 @@ const bulkActionOptions = [
} }
] ]
// 等待WebSocket连接并加载阵容数据
const loadTeamDataWithConnection = async (tokenId, maxRetries = 3, retryDelay = 2000) => {
console.log('每日页面进入开始检查WebSocket连接状态...')
for (let attempt = 1; attempt <= maxRetries; attempt++) {
try {
// 检查WebSocket连接状态
const wsStatus = tokenStore.getWebSocketStatus(tokenId)
console.log(`${attempt}次检查WebSocket状态:`, wsStatus)
if (wsStatus !== 'connected') {
console.log('WebSocket未连接尝试建立连接...')
// 尝试建立WebSocket连接
const tokenData = tokenStore.gameTokens.find(t => t.id === tokenId)
if (tokenData && tokenData.token) {
// 触发WebSocket连接
tokenStore.createWebSocketConnection(tokenId, tokenData.token, tokenData.wsUrl)
// 等待连接建立
await new Promise(resolve => setTimeout(resolve, retryDelay))
// 再次检查连接状态
const newStatus = tokenStore.getWebSocketStatus(tokenId)
if (newStatus !== 'connected') {
if (attempt < maxRetries) {
console.log(`连接未建立,${retryDelay / 1000}秒后重试...`)
continue
} else {
throw new Error('WebSocket连接超时')
}
}
} else {
throw new Error('未找到有效的Token数据或WebSocket URL')
}
}
// WebSocket已连接开始加载阵容数据
console.log('WebSocket已连接开始加载阵容数据...')
const result = await tokenStore.sendMessageWithPromise(
tokenId,
'presetteam_getinfo',
{},
8000
)
if (result) {
// 更新到游戏数据缓存中
tokenStore.$patch((state) => {
state.gameData = { ...(state.gameData ?? {}), presetTeam: result }
})
console.log('阵容数据加载成功:', result)
message.success('阵容数据已更新')
return result
}
} catch (error) {
console.error(`${attempt}次尝试失败:`, error)
if (attempt < maxRetries) {
console.log(`${retryDelay / 1000}秒后进行第${attempt + 1}次重试...`)
await new Promise(resolve => setTimeout(resolve, retryDelay))
} else {
console.error('所有重试均失败,阵容数据加载失败')
message.warning(`阵容数据加载失败: ${error.message || '未知错误'}`)
return null
}
}
}
}
// 方法 // 方法
const refreshTasks = async () => { const refreshTasks = async () => {
if (!selectedRoleId.value) { if (!selectedRoleId.value) {
@@ -567,6 +638,11 @@ onMounted(async () => {
await gameRolesStore.fetchGameRoles() await gameRolesStore.fetchGameRoles()
} }
// 页面进入时手动调用阵容加载接口确保WebSocket连接后再调用
if (tokenStore.selectedToken) {
await loadTeamDataWithConnection(tokenStore.selectedToken.id)
}
// 设置默认选中的角色 // 设置默认选中的角色
if (gameRolesStore.selectedRole) { if (gameRolesStore.selectedRole) {
selectedRoleId.value = gameRolesStore.selectedRole.id selectedRoleId.value = gameRolesStore.selectedRole.id